

Here is how the KTS system works:
Each times table is divided into 4 colour-coded
quadrants. Let’s take the 2X table as an example. It is
broken up into the Red group (1-3), Green (4-6), Orange
(7-9) and Blue (10-12). Each section or quadrant has a
picture and story or song that goes with it.
Look at the cartoon or image cluster in the Red group
located on this page that contains all of the math facts
for 2X1, 2X2 and 2X3. There is a 2-headed monster, a car
and a saxophone. These images form a memory device that
provides the correct answers. If you are teaching
someone the times table, you need to read the story that
goes with the cartoon. Once he or she has looked at the
picture and read the story, it is important to see if
the math facts can be retrieved through this cartoon.
To find out if the student knows the math facts, ask
them to retell the story and/or draw the picture. If the
student is able to do this, the person assisting uses
the thumb and first two fingers of his or her hand to
focus the student’s attention on the math facts.
Notice
that the thumb (First image) – the 2-headed monster -
provides the answer to 2X1. Most children will quickly
see the link between 2 heads and 2X1=2 and get the right
answer. If there is any hesitation, some coaching can
help them along with this approach.
The first finger (2nd image) - the car – provides the
answer to 2X2. Children know that a car has 4 wheels so
ask them about the number of wheels and help them make
the connection. With pride even very young children will
be able to guess that the correct answer is 4. I have
worked with students in Grade 1 and many are faster than
their older siblings at this new game that they are
playing.
Finally,
the second finger (3rd image) – the saxophone – suggests
the answer to 2X3. The saxophone does not readily
provide the answer so you have to tell them that it is a
hint that sounds like the answer. If you ask them if the
answer is 22 or 506, students will tell you that they
don’t believe it is. However, when you mention the
number 6 the spark of recognition illuminates their
eyes, and they get it because six and sax are similar.
Hence the saxophone suggests the Six – ophone, or number
6, which is the correct answer for 2X3.
Once you have finished with the 3 cartoons and the
related story, go over the whole process using your
magical thumb and 2 fingers. Ask for the story and the
cartoons first. Next, ask for the math facts that these
memory devices have helped the children retain. If the
child gets them all right, go on to the next quadrant,
which will be a different colour, but it will still be
based on 3 images in a cluster that will provide the
answers to the next set of math facts.
The monitoring is an important part of the KTS method
because it quickly identifies areas of weakness so that
more time can be spent reinforcing confused areas than
merely repeating the math facts that are already known.
Students can use a variety of means to demonstrate
their learning. Multiple Intelligences are encouraged by
the KTS method. Student learning is further reinforced
by a drill to skill section that tests students’ ability
to write down the answers to the entire time table. To
prepare them for this section, flash cards are provided
as well. However, these special cards don’t merely
provide the math fact question. On the back, we provide
the colour and clues to help the student retrieve the
particular part of the times table required.
The KTS instruction manual is complete. No other
resource is needed. Hopefully, it will have as profound
an impact on your child or students as it has with the
students who have been using it already.
Different children will advance at different rates. Some
children may prefer to work in groups. Some students who
grasp this system quickly may be able to work by
themselves and learn the entire times table in a day or
so. My son learned it in three weeks. Everyone is
different and will progress at a different rate. The
important thing is that the system provides the clues so
that everyone has a chance to know the answer instead of
being lost and having to wildly guess at the answers.